Posts tagged with "draw"



masterthesis · 10. April 2018
I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. So, grab a pen and paper – we’re be exploring the unexpected.
masterthesis · 26. February 2018
How can we generate dense vegetation and still have a decent amount of FPS? I give some hints in this chapter and share some good assets I've found and bring the game environment closer to life!

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