Posts tagged with "shader"



masterthesis · 26. February 2018
How can we generate dense vegetation and still have a decent amount of FPS? I give some hints in this chapter and share some good assets I've found and bring the game environment closer to life!
masterthesis · 25. January 2018
This chapter is all about how I solved it (so far) to place all kinds of assets like 3D-meshes or grass on the terrain. I will show you three methods how you can achieve it with code and comics. Lots to learn!

©Mihajlo Nenad 2020/21

Rights/Rechte

 

EN: All works on the website are subject to copyright. The owner is the only person who is authorized to use the presented works for commercial purposes.

All rights reserved by Mihajlo Nenad.

 

DE: Alle auf der Website gezeigten Werke unterliegen dem Urheberrecht. Der Eigentümer ist als einzige Person befähigt, die dargestellten Werke für kommerzielle Zwecke zu nutzen.

 

All rights reserved by Mihajlo Nenad.