Posts tagged with "terrain"



masterthesis · 08. July 2018
Check out the new trailer of GenoTerra and read about the process of finishing this game project as part of my design master thesis using a newly developed technique for creating coherent game worlds.
masterthesis · 26. February 2018
How can we generate dense vegetation and still have a decent amount of FPS? I give some hints in this chapter and share some good assets I've found and bring the game environment closer to life!

masterthesis · 24. January 2018
In this chapter I will cover what sources I used to get a basic landscape generator working. It will be mostly built up on a tutorial I found on YouTube and how I will extend the existing code to include more features

©Mihajlo Nenad 2020/21

Rights/Rechte

 

EN: All works on the website are subject to copyright. The owner is the only person who is authorized to use the presented works for commercial purposes.

All rights reserved by Mihajlo Nenad.

 

DE: Alle auf der Website gezeigten Werke unterliegen dem Urheberrecht. Der Eigentümer ist als einzige Person befähigt, die dargestellten Werke für kommerzielle Zwecke zu nutzen.

 

All rights reserved by Mihajlo Nenad.